donderdag 26 maart 2009
book of lenses
Jesse Schell talked about his new book on (teaching) game design. As head of Carnegie Melons gamedesign department, former imagineer at Disney and gamedesigner, who better than him to write about this. (I bought the book on Monday already. I haven’t had the time to read it, but that will come…) Surprisingly enough most of the talk was about his doubts about writing. What he had done over the last years he now had to write down in a structured, readable way. This proved to be a big problem. Gamedesign is a process in which everything touches everything, and a book is linear by nature, and in his own words: “linear sucks!”
What proved to be his answer to this problem was the idea of the lenses. Each chapter is a description of a lens, or perspective on a game or gamedesign, trough which one can look at the work or artefact. All in all he describes 100 lenses. His motto: I don’t have all the answers, but I do know what questions to ask.